But wait, there’s more (for Storyboard Pro users)

Posted on September 4th, 2018

Filed under: Code — Karl Olson @ 9:38 PM

Set or Reset Captions in Storyboard Pro.

After the very positive response to the previous script from storyboarders and animators working at just countless major animation studios all over the world, many independent creators and the actual software company itself regarding my first Storyboard Pro script, I was eager to revise the script with my friend Corey and make it even more useful by extending the simple caption delete script into something with a text input so you could also replace captions across multiple panels (or just do a delete still by leaving the text input empty!) So, after a few false starts and some double checking, the result is already being just as well received as the first script. I hope I can do some more of this work in future, so maybe I’ll see if I can get an old copy of SB Pro at some point (the script engine is an older version of QT Script, so the latest/greatest is probably fine.)

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My First Storyboard Pro Script / Remote Pair Programming

Posted on August 26th, 2018

Filed under: Code — Karl Olson @ 12:50 PM

One side effect of writing and modding for an animation news website back in the day, is that I made some great friends who went on to actually work in the animation, comics or anime/manga industries professionally. One such person is Corey Barnes, an animator/storyboarder/director who has worked on a number of high profile projects in various animation roles including Netflix’s Big Mouth, FX’s Archer, Adult Swim’s China, IL and much, much more.

Last night, he hit me up for programming advice with an issue inside of ToonBoom’s Storyboard Pro, a rather popular piece of software used for the storyboarding process in modern studios. Basically, while it’s easy to copy and paste existing storyboard panels, you’re then left with clearing out anything you didn’t want duplicated by hand, such as captions, unless you’re feeling confident enough with QTScript (a cousin of JavaScript/ECMAScript,) and Storyboard Pro’s API docs to start to automate clean up the specific info you want. Thus I hopped on Skype wtih screenshare, and over the next hour, we worked together, stumbling through the documentation to work out which options and data lived where, towards building this script: TB_Delete_Caption_Text.js on GitHub Gist (Dropbox.)

Now, instead of manually cleaning up each storyboard panel’s captions, you can just select as many panels as you want, pick which captions to clear in that selection, and the script does everything else. I have no idea how much time this might save storyboard artists, but it’s certainly proving popular with storyboarders on Twitter. I hope this is the start of writing more scripts that help animators. I can’t draw, but I certainly can code, and if I can use that skill so software gets out of the way of animators, that seems like a cool way to help with/participate in that industry.

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White Elephant: Ever More Drum n’ Bass

Posted on August 21st, 2018

Filed under: Music News — Karl Olson @ 8:47 PM

18 months, 5 drum n’ bass albums, each with 10 songs. Below is the 5th. Technically not my most productive stretch of time (even including the 20 song beat tape, 10 song Nerd(?) Rap/Pop(?) LP and 5 song Chiptune EP,) but I think the quality has been consistent. Give it (and the rest) a listen:

Spotify
Apple
Amazon
Tidal
YouTube

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Nick Arcade Game Board Demo: A 3 hour React sketch.

Posted on August 2nd, 2018

Filed under: Code — Karl Olson @ 1:19 AM

Remember Nick Arcade? If so, you might recall the basic game play of the show involved moving a cartoon character, Mikey, around a map, where you might reveal a prize, a trivia question, a game challenge or an event where you lose control to the other team. A friend of mine who streams old shows joked that he wanted to pick shows the same way – randomly as you moved around a map. So, while he streamed recently, I wrote up this very rough draft of the Nick Arcade board, complete with shows. Since it’s a pain to share a JSFiddle otherwise, here it is embedded.

In future, I’ll definitely add a component to populate the show list so it’s not fixed in the component (it is randomly built each load though – navigate around and see which “classic” you might get to watch,) options to load a background graphic, and maybe even an animated Mikey (well, probably not.) Still, I think I have a good basis here, and it’s a fun, small project I can probably handle in the background.

Edit: took an extra half hour the next day to get it a bit more visually polished, look at the fiddle history to see the process in action.

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Dualities and Death Drives: A Very Verbose FLCL Progressive Analysis/Post-Mortem

Posted on July 25th, 2018

Filed under: Reviews — Karl Olson @ 2:04 AM

No trend in modern media can likely be said to be more hubristic, more self-serving than the conjoined twins of reboots and belated sequels. In an era where we constantly eschew truly new properties in favor of those that are at least hyper-referential to (if not fresh extensions of) things people had already grown up with, it can almost become frustrating to see the same patterns again and again, especially as the novelty of finally understanding media in some depth wears off. As a veteran media critic, it can feel like you’re left with nitpicking how cleverly a property wrapped the Campbellian Monomyth, or how neatly it fits into one of story circles so beloved of auteurs like Dan Harmon. This makes the few reboots and sequels that outrun just being a soft-retelling or fanservice-laden extension of their progenitor stories while also not losing what made them special, insanely compelling even when technically imperfect. This applies even more so when the original creatives aren’t intimately involved to lend a hand towards keeping the tone and energy. It’s that unusual achievement that brings me to FLCL Progressive, the first of two sequels/spin-offs that are born from FLCL, a high-watermark in anime.

(more…)

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